Cheese Chasers featured on FindNextPlay!
It's an honor to be featured on FindNextPlay!
Cheese Chasers got second place in last month's showcase, and I'm very thankful!

It's an honor to be featured on FindNextPlay!
Cheese Chasers got second place in last month's showcase, and I'm very thankful!

As the games get larger and more advanced, the amount of topics I can cover without writing for days on end becomes more limited.
So this time, let's take a look at my implementation of the state machine for the ghosts, how I learned and utilized Godot resources, and how the game's story mode works.
Problem-Man is out!
Experience the classic Pac-Man gameplay through the Problem-verse! Four unique mazes, each based on a previous game of the Problem 18 challenge.
Cheese Chasers is out, and with it comes a development post! This is the game that took the most time to develop, that taught me more than the previous games altogether.
Let's take a look!
Cheese Chasers is out!
Shoot lasers, use power-ups, and defend yourself from hordes of hungry mice!
I discovered a neat little feature in Godot 4.6 (and probably earlier versions). Through a simple toggle, the editor will show a script button next to a scene's title.
Take a look at how to enable it and what it does!

During development of "I need to go", I struggled with the TextureProgressBar. A particular issue with the progress not filling or depleting correctly according to its value.
You're not alone, let me show you how I fixed it!
Head straight to solution? Feel free!
My experience with learning 2D art, and especially animation was tough. It was a demotivating process that turned out to be very rewarding with patience, sleep and some mercy for myself. In turn, I am now very eager to learn more.
I remade "I need to go" not due to lesser feedback, but due to my own dissatisfaction and gentle need to keep my games up to a certain standard, even if they are just learning experiences.
Follow along through my process of realizing this, and further improving the game.
Developing this game proved to be the biggest challenge so far. Not only on a technical level, but an artistic one too. Here's how I dealt with it, and how the game came to be.
I need to go is out!
Avoid cars, bikers and stay out of the pedestrians' path as you make your way to the urinal.. because you really need to go.