Cheese Chasers released!
Cheese Chasers is out!
Shoot lasers, use power-ups, and defend yourself from hordes of hungry mice!
What's the game?
Cheese Chasers is an Asteroids clone. An arcade game where you control a ship and defend yourself from asteroids. My twist on it is that your ship is a triangle of cheese, the asteroids are mice, and you have power-ups like accelerated shooting, or invincibility. With every wave of mice you defeat, a bigger wave comes at you until you no longer can handle it.
This is the fourth game of the Problem 18 challenge, and easily the biggest and most complex one so far. I learned many things like the basics behind particle systems, more advanced sound effects, a better GUI, ... This includes, but is not limited to better structuring of code, better usage of color palettes, and a lot more.
Why cheese.. and why does it have blasters?
My immediate thoughts on this game were to make it a little goofy. The initial idea was to be a block of cheese, defending yourself from mice, and I got that! I also wanted it to be in a different setting than space, and there were various elements that I wanted differently but I realized that this was a repetition of a big mistake made during the development of my previous game I need to go, by over-scoping through creative ideas. So I decided to keep it in space, perhaps it is goofy in its own way through that!
As mentioned above, this game taught me a lot. From more Godot concepts, to coding patterns, to game juice, and more. I'm very excited to release it and share my learnings.
I'll be diving deeper into it in a near future post, please look forward to it!
Let's play!
The game's available on itch.io, so give it a try and let me know what you think!
I'd love to hear your thoughts on the game, and if you have any feedback, please let me know!
Thanks for playing! ❤️
I want to read more!
It'd be my honor.
- Release of "I need to go": My third game about really needing to go!
- Release of "Keybricks": My second game about hitting key caps!
- My second ever tutorial: A tutorial on how to enable a neat godot feature!