Development of Cheese Chasers
Cheese Chasers is out, and with it comes a development post! This is the game that took the most time to develop, that taught me more than the previous games altogether.
Let's take a look!
Posts about specific games I have or am developing.
View All TagsCheese Chasers is out, and with it comes a development post! This is the game that took the most time to develop, that taught me more than the previous games altogether.
Let's take a look!
Cheese Chasers is out!
Shoot lasers, use power-ups, and defend yourself from hordes of hungry mice!
My experience with learning 2D art, and especially animation was tough. It was a demotivating process that turned out to be very rewarding with patience, sleep and some mercy for myself. In turn, I am now very eager to learn more.
I remade "I need to go" not due to lesser feedback, but due to my own dissatisfaction and gentle need to keep my games up to a certain standard, even if they are just learning experiences.
Follow along through my process of realizing this, and further improving the game.
Developing this game proved to be the biggest challenge so far. Not only on a technical level, but an artistic one too. Here's how I dealt with it, and how the game came to be.
I need to go is out!
Avoid cars, bikers and stay out of the pedestrians' path as you make your way to the urinal.. because you really need to go.
Keybricks is live! The second game in the Problem 18 challenge! Inspired by a mechanical keyboard, keep the ball in play with your space bar and destroy all the key caps!
Tricat, the first game of the challenge is live! A Flappy Bird clone built in Godot, inspired by a beloved three-legged cat. Tricat must jump between brooms to gain score, falling into a broom will not end well!