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5 posts tagged with "Godot"

Posts about my learnings with the Godot game engine.

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Development of Cheese Chasers

· 14 min read
Problem 18 Developer
Problem 18 Developer
Software Engineer, upcoming Game Developer

Cheese Chasers is out, and with it comes a development post! This is the game that took the most time to develop, that taught me more than the previous games altogether.

Let's take a look!

Godot Script Button Feature

· 2 min read
Problem 18 Developer
Problem 18 Developer
Software Engineer, upcoming Game Developer

I discovered a neat little feature in Godot 4.6 (and probably earlier versions). Through a simple toggle, the editor will show a script button next to a scene's title.

Take a look at how to enable it and what it does!

Screenshot of the Godot editor settings showcasing the Show Script Button feature

TextureProgressBar padding issues

· 3 min read
Problem 18 Developer
Problem 18 Developer
Software Engineer, upcoming Game Developer

During development of "I need to go", I struggled with the TextureProgressBar. A particular issue with the progress not filling or depleting correctly according to its value.

You're not alone, let me show you how I fixed it!

Head straight to solution? Feel free!

Improving "I need to go"

· 8 min read
Problem 18 Developer
Problem 18 Developer
Software Engineer, upcoming Game Developer

My experience with learning 2D art, and especially animation was tough. It was a demotivating process that turned out to be very rewarding with patience, sleep and some mercy for myself. In turn, I am now very eager to learn more.

I remade "I need to go" not due to lesser feedback, but due to my own dissatisfaction and gentle need to keep my games up to a certain standard, even if they are just learning experiences.

Follow along through my process of realizing this, and further improving the game.

Development of "I need to go"

· 12 min read
Problem 18 Developer
Problem 18 Developer
Software Engineer, upcoming Game Developer

Developing this game proved to be the biggest challenge so far. Not only on a technical level, but an artistic one too. Here's how I dealt with it, and how the game came to be.