Development of Cheese Chasers
Cheese Chasers is out, and with it comes a development post! This is the game that took the most time to develop, that taught me more than the previous games altogether.
Let's take a look!
Posts about my learnings with the Godot game engine.
View All TagsCheese Chasers is out, and with it comes a development post! This is the game that took the most time to develop, that taught me more than the previous games altogether.
Let's take a look!
I discovered a neat little feature in Godot 4.6 (and probably earlier versions). Through a simple toggle, the editor will show a script button next to a scene's title.
Take a look at how to enable it and what it does!

During development of "I need to go", I struggled with the TextureProgressBar. A particular issue with the progress not filling or depleting correctly according to its value.
You're not alone, let me show you how I fixed it!
Head straight to solution? Feel free!
My experience with learning 2D art, and especially animation was tough. It was a demotivating process that turned out to be very rewarding with patience, sleep and some mercy for myself. In turn, I am now very eager to learn more.
I remade "I need to go" not due to lesser feedback, but due to my own dissatisfaction and gentle need to keep my games up to a certain standard, even if they are just learning experiences.
Follow along through my process of realizing this, and further improving the game.
Developing this game proved to be the biggest challenge so far. Not only on a technical level, but an artistic one too. Here's how I dealt with it, and how the game came to be.